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The Practice & Potential of Using Extended Reality ...
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The document primarily explores the use and potential of extended reality (XR) technologies in psychiatry, offering a detailed overview of immersive technology basics, current XR applications, and the challenges faced in this domain. Extended Reality (XR) encompasses Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), providing immersive experiences that replace or enhance the real world.<br /><br />In psychiatry, XR is used for various purposes, including exposure therapies, distraction techniques for pain management, training patient and provider skills, and research. XR's applications have been explored in clinical trials for conditions like PTSD, anxiety, addiction, eating disorders, and schizophrenia. XR therapies often enhance the implementation of existing evidence-based psychotherapies, though they rarely surpass traditional methods.<br /><br />Key challenges include cybersickness, ensuring ecological validity, and addressing ethical considerations, especially regarding privacy and user safety. The document emphasizes the importance of industry and academic collaborations to develop standardized practices, and ensure scalability and sustainability.<br /><br />Several studies and trials are highlighted throughout the document, demonstrating XR's potential in areas like behavioral activation for Major Depressive Disorder (MDD) and treatments for anxiety, PTSD, and schizophrenia. However, limitations such as study size, lack of follow-up, cost barriers, and the need for replicable findings are noted.<br /><br />The future of XR in psychiatry involves tackling these challenges through increased research for greater personalization, accessibility, and regulatory frameworks to protect patient interests while stimulating industry-academic partnerships. These efforts aim to integrate XR technologies more effectively into clinical settings, thereby enhancing mental health treatment strategies.
Keywords
extended reality
psychiatry
virtual reality
augmented reality
mixed reality
exposure therapy
clinical trials
cybersickness
mental health
industry-academic collaboration
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